P1 · Cem Vamik // GAME DEV

— PRESS START —

Cem Vamik

// 2D platformers · gameplay programming · level design

I design and program 2D and 3D games using the Unity game engine. My expertise includes level design, game logic programming, sound design and UI/UX design.

World 1 · Projects

LEVEL SELECT

Shipped, playable builds. Each one was scoped, built and released under jam conditions.

2026

What If It Works?

Totem Jam 2026 · 3 person team

A rage-themed precision platformer built around punishing-but-fair checkpointing. Designed the difficulty curve, programmed the movement controller and built every level in the jam window.

PlatformerTeam WorkJam build
2021

Quantum Labs

Mağara Jam 3 · solo dev

A science-lab platformer made for Mağara Jam 3. Built the player controller, hazards and level progression from scratch against the jam deadline.

PlatformerSoloJam build
2021

Walk On Water

Low Effort Jam 8 · solo dev

A minimalist platformer that leans into one twist on traversal. Using minimal mechanics to make a playable game.

PlatformerSoloJam build
1-4
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LOCKED

Next Project

In development

Currently in the engine. Check back soon — or follow on itch.io to get notified when it unlocks.

WIP

Inventory · Skills & Tools

LOADOUT

The skills I bring to a team.

Game Engine — Unity

★ MAIN WEAPON

Player controllers, physics, scene flow, building and shipping web/desktop builds.

Programming — C#

★ EQUIPPED

Gameplay scripting, state machines, collision and movement feel, quick iteration.

2D Art & Level Design

★ EQUIPPED

Tilemaps, pixel art, readable level layouts that teach mechanics without tutorials.

Scoping & Shipping

★ PASSIVE BUFF

Jam-trained: cutting features early, hitting deadlines, releasing playable builds.

Devlogs & Video

★ SIDE QUEST

Documenting development on YouTube — communicating design decisions clearly.

Playtesting & Iteration

★ LEVELING UP

Gathering jam feedback, reading ratings honestly, folding lessons into the next build.

Journal · Experience

QUEST LOG

Jams completed, milestones reached. Add education, internships or team projects here too.

2026

Totem Jam 2026 ✔ COMPLETE

Shipped What If It Works? — a rage platformer. EDIT ME: add a result, a number, or one lesson learned (e.g. ranked X of Y, first time building a checkpoint system).

EDIT ME: year

Mağara Jam 3 ✔ COMPLETE

Shipped Quantum Labs. EDIT ME: one sentence on what this jam taught you or what you tried for the first time.

EDIT ME: year

Low Effort Jam 8 ✔ COMPLETE

Shipped Walk On Water. EDIT ME: same idea — keep each entry to one concrete outcome.

Character · About

PLAYER PROFILE

I'm Cem, a game developer focused on 2D games where the movement itself is the fun. I care about the first three seconds of input: how a jump feels, how a death reads, how fast a restart loads.

Game jams are a crucial part of my journey. Each jam I attend teaches me new skill that I apply to my future projects.

I'm currently looking for Game/Level Design or Programming role. If my levels look like your kind of game, let's talk.

CONTINUE?

Recruiting for a team, running a jam, or want to collaborate? Insert coin — I reply fast.